Ali Khorsandi Taskoh; Zahra Jamebozorg; Amir Asgari
Abstract
Introduction: New teaching and learning technologies have provided different capabilities to increase learning quality. These technologies have created new formulations by conceptualizing the questions such as what, how, where, and when regarding the learning process. These new phenomena made the learning ...
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Introduction: New teaching and learning technologies have provided different capabilities to increase learning quality. These technologies have created new formulations by conceptualizing the questions such as what, how, where, and when regarding the learning process. These new phenomena made the learning process more meaningful and transformative by relying on the threefold hardware, software, and problem-solving nature of the learning process. This study aimed to investigate the new educational technology trends emphasizing the post covid-19 challenges and solutions.Methods: This study utilized a systematic review approach by searching and selecting international databases such as Scopus, ScienceDirect, and Open journal directory. Applying the purposive research strategies led us to select 440 sources in the first step, reducing them to 83 sources in the final step during a 5 steps screening method considering the title, abstract, research method, and findings. Results: The development of learning management systems based on artificial intelligence besides cognitive intelligence technology are the main components of research findings. According to the findings, the combination of structural elements in the hardware dimension as well as cognition in the firmware dimension and software for behavior analysis dimension in the prediction or behavioral attitudes are futuristic orientations in this field.Conclusions: Therefore, for the design, development, and implementation of e-learning environments, policy-making and planning are necessary to provide the appropriate infrastructure for the post-Covid era. In this regard, the culture-building dimension and attention to the values of the digital system, forward-looking and futuristic leadership are among the basic required infrastructures.
zahra jambozorg; Hamid Maghami; mohammad karimi
Abstract
This study investigates the effect of education infographic on the level of Learning and visual literacy. In terms of practical purpose and in terms of hybrid method; including qualitative parts of Descriptive-analytical and quasi-experimental ( pre-test and post-test ) method was used with control group ...
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This study investigates the effect of education infographic on the level of Learning and visual literacy. In terms of practical purpose and in terms of hybrid method; including qualitative parts of Descriptive-analytical and quasi-experimental ( pre-test and post-test ) method was used with control group and without random selection. The community of this study is the ninth-grade students of the city of Hamidieh. Using random and selective method, 20 subjects were selected as the experimental group and 20 subjects were selected as control group. The measuring tool in this study was a researcher made test for learning level and also a researcher-made questionnair measurig visual literacy. Content validity of the test learning by course specialists as wall as content validity of the visual literacy questionnairs by supervisor received. The reliability of the questionnaires was also calculated using Cronbach's alpha method in the questionnaire of 0.84 visual literacy and 0.74 in the test of learning level. Data were analyzed using descriptive and inferential statistics. The results of research of components of research show that Infographic education affects atudents level laerning( Knowledge, understanding, analysis and application ) and visual literacy.
Fatemeh Jafarkhani; Zahra Jamebozorg
Abstract
Daily living skills should be a focus of treatment plans for individuals with Autism Spectrum Disorders. The purpose of the current study was to investigate the efficacy of augmented reality on self-skills in children with Autism Spectrum Disorders. Present research is an experimental study of a single ...
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Daily living skills should be a focus of treatment plans for individuals with Autism Spectrum Disorders. The purpose of the current study was to investigate the efficacy of augmented reality on self-skills in children with Autism Spectrum Disorders. Present research is an experimental study of a single case. Three male students ages 7-8, diagnosed with an autism spectrum disorder, participated in the study. A baseline design for each participant and chart analysis for data analysis was used. Data analysis showed that the augmented reality as a new technology was effective on developing practical self-skills in all students and they learned how to brush their teeth independently and maintained the skill 3 weeks later with the introduction of augmented reality. It can be concluded that augmented reality provides an engaging multimedia approach in real world context and increases developing and maintaining attention of the learners comparing video/picture modeling. Therefore augmented reality increased highly learning self-skills of the students with autism spectrum disorder.